Optimize for your workflow.
A PC specification tool for engineers, editors, and creators. No benchmark theatre, no hype — just the hardware your software actually requires, in three clear tiers with plain-English explanations.
Get your recommendation
Pick your platform and the software you actually run — the engine reduces each app to its real bottleneck, not its marketing requirements.
Platform
Software
Music production
Photo & graphic design
Video editing
Emulator-heavy / mobile development
CAD / engineering
3D modeling & rendering
Office / productivity
Live streaming
Development / IDE
Game engine development
Multitasking load
Select at least one app to continue.
What Specvisor covers
10 categories, spanning the software people most often ask "what PC do I need for this" about.
3D modeling & rendering
Modeling, sculpting, and rendering in Blender and similar tools — GPU/VRAM heavy.
CAD / engineering
Technical drafting and engineering design in AutoCAD and similar CAD software.
Development / IDE
Code editors and IDEs — VS Code, PyCharm, Xcode, and similar day-to-day dev tools.
Emulator-heavy / mobile development
Mobile app development with Android Studio or Docker-based workflows and emulators.
Game engine development
Building games in Unity, Unreal Engine, or Godot — editor + play-testing workloads.
Live streaming
Live streaming and broadcast encoding with OBS Studio alongside your main workload.
Music production
Recording and mixing in Ableton Live, FL Studio, and other DAWs.
Office / productivity
Everyday office work — Excel, Word, browsers, and other light productivity apps.
Photo & graphic design
Photo editing and graphic design in Photoshop, Illustrator, and similar tools.
Video editing
Cutting and color-grading in Premiere Pro, DaVinci Resolve, and similar NLEs.
How this works
Hard compatibility rules — VRAM floors, CUDA, OS support — are fully deterministic and evaluated in code. Tier selection is matched against a curated hardware catalog and cached, so every result can be traced back to the app that drove it.
- Step 1
Every app has point requirements
Each software category — 3D rendering, video editing, office work, and so on — has a point value on six components (CPU single-core, CPU multi-core, GPU, VRAM, RAM, storage), at three usage levels: light, medium, heavy.
- Step 2
Requirements combine differently per component
CPU, GPU, and VRAM take the peak (MAX) across everything you selected — running two apps doesn't reduce either one's real requirement. RAM uses a decay-weighted series, since apps genuinely share memory when run together. Storage is a straight sum, because installed size doesn't care about concurrency.
- Step 3
Multitasking adjusts the total
Running things simultaneously scales CPU up — except VRAM, which is a hard floor: a scene either fits or it doesn't, so there's no partial credit there.
- Step 4
Hard rules are deterministic; tier selection is AI-matched
VRAM floors, CUDA requirements, and OS support are boolean checks — always evaluated in code, never left to AI judgment. Once those pass, tier selection is matched against a curated hardware catalog and cached, so identical requests don't re-run it.
Specvisor is a suggestion tool, not an official hardware authority — treat the result as a well-reasoned starting point, not a guarantee.
Frequently asked
In two layers. Hard compatibility rules — VRAM floors, CUDA requirements, dedicated-GPU needs, OS support — are fully deterministic boolean checks evaluated in code, never left to AI judgment. Once those pass, tier selection is matched against a curated hardware catalog by a live AI call, cached so identical requests are served instantly on repeat. See "How this works" above for the full breakdown.